Configuration
Edit script/shared/config.lua:
return {
Debug = false,
SpawnChance = 20,
Cooldown = 120,
AlarmChance = 75,
DispatchChance = 50,
MaxLootedVehicles = 50,
TargetDistance = 0.6,
SkillCheck = {
difficulty = { "easy", "easy", "medium" },
inputs = { "w", "a", "s", "d" },
},
SmashAnimation = {
duration = 800,
label = "Breaking window...",
anim = {
dict = "veh@break_in@0h@p_m_zero@",
clip = "std_force_entry_ds",
},
},
LootAnimation = {
duration = 4000,
label = "Grabbing items...",
anim = {
dict = "mini@repair",
clip = "fixing_a_player",
},
},
VehicleFilter = {
mode = "blacklist",
allowedClasses = { 0, 1, 2, 3, 4, 5, 6, 7, 9, 12 },
modelBlacklist = {
`police`, `police2`, `police3`, `police4`,
`policeb`, `policet`, `sheriff`, `sheriff2`,
`ambulance`, `firetruk`, `fbi`, `fbi2`,
`riot`, `pranger`,
},
modelWhitelist = {},
},
LootTables = {
{ item = "phone", minCount = 1, maxCount = 1, weight = 30 },
{ item = "money", minCount = 50, maxCount = 200, weight = 50 },
},
Props = {
models = {
`prop_cs_heist_bag_01`,
`hei_prop_heist_box`,
`prop_ld_case_01`,
},
maxPerVehicle = 1,
offsets = {
[`prop_cs_heist_bag_01`] = { 0.0, 0.0, 0.25, 0.0, 0.0, 0.0 },
[`hei_prop_heist_box`] = { 0.0, 0.0, 0.2, 0.0, 0.0, 0.0 },
[`prop_ld_case_01`] = { 0.0, 0.05, 0.2, 0.0, 0.0, 90.0 },
},
},
SeatBones = {
"seat_pside_f",
"seat_dside_r",
"seat_pside_r",
},
WindowIndices = {
seat_dside_f = 0,
seat_pside_f = 1,
seat_dside_r = 2,
seat_pside_r = 3,
},
}Core Settings
| Setting | Default | Description |
|---|---|---|
Debug | false | Enables ox_target debug visualization and console output |
SpawnChance | 20 | Percentage chance (1–100) a vehicle spawns with loot |
Cooldown | 120 | Seconds a player must wait between smash attempts |
AlarmChance | 75 | Percentage chance the car alarm triggers on a failed skill check |
DispatchChance | 50 | Percentage chance police are dispatched (rolls on alarm trigger and successful loot grab) |
MaxLootedVehicles | 50 | Maximum number of vehicles with active loot at once |
TargetDistance | 0.6 | Interaction distance for window targets |
Vehicle Filtering
Two modes are available via VehicleFilter.mode:
"blacklist"— All vehicle classes inallowedClassesare eligible except models inmodelBlacklist"whitelist"— Only models inmodelWhitelistare eligible (ignores classes)
Vehicle class reference: 0=Compacts, 1=Sedans, 2=SUVs, 3=Coupes, 4=Muscle, 5=Sports Classics, 6=Sports, 7=Super, 9=Off-road, 12=Vans.
Loot Tables
Each entry rolls with weighted probability:
| Field | Type | Description |
|---|---|---|
item | string | ox_inventory item name |
minCount | number | Minimum quantity |
maxCount | number | Maximum quantity |
weight | number | Relative probability weight (higher = more common) |
Props
Visual props appear on vehicle seats to indicate loot. Configure models, max per vehicle, and per-model attachment offsets (x, y, z, rx, ry, rz).